Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts

Tuesday, 12 November 2013

Top 3 reasons why you needs to know structure

Structure 
noun
  1. the arrangement of and relations between the parts or elements of something complex.


1. to give a story idea universal appeal 

Any wannabe screenwriter is confronted first and foremost with this difficulty: I need to be original and primal!

This is why it's useful to study story archetypes, because there are kinds of stories that everyone loves and have been around since the beginning of imagination. So when you fit your original ideas into an archetype, you're telling a story every one can connect to. You're familiarising the unfamiliar. In the same way, it tends to carry more weight to subvert archetypes if your dealing with very relatable ideas.

2. Structure reveals theme

I'd say this is _the_ reason to learn about structure. Once I realised this I realised what was truly beautiful and creative about it.

Take a movie like Se7en. SPOILERS. The movie ends with the line: "Ernest Hemingway once wrote that the world is a great place and worth fighting for, I agree with the second part." This is the theme of the movie. Put plainly the theme is about apathy. It's about how horrible the world is and about how in many ways it does warrant apathy, but the most horrible thing we can do is give into that apathy.

How the plot is told to the audience (the structure) has to be designed to show that theme. The movie can't just be about that because it says so, it has to take us on a ride from beginning to end that gets us to that conclusion. Plot is *structured* (there's that word again) in part by the demands of theme.

Say you played with Se7en's structure so that it wasn't made clear that the world is a horrible place until the end. The ending line, which seems to so beautifully state the theme, would now seem unearned. The end line demands that the arch in the movie for the MC is that he is at a point where he want to give up on the world, but through the events of the movie decides the world is worth fighting for, not because he learns it's actually a wonderful place, but through meeting his villain, a man who represents the extreme of the MC's disenchanted bitterness.

This in turn demands the need for a character like Brad Pitt's to go on the opposite journey (from hopeful to hopeless), so that all through out their two world views can be in argument (at times literally) so the movie can conclude with who's right.

The events in that movie aren't random or ordered just according to the whims of the filmmaker. Everything in how it's been put together and structured neatly gets us to that ending line. Being able to do that with structure sorts the men from the boys.

3. You need to learn about structure well, so you don't learn it badly

It's a phase many of us wannabes will go through. You read a bit of Syd Fields or Blake Synder and you think you have the short-cut formula for writing a movie. You follow every beat of their structure to the letter and you churn out your script according. There's only one problem, your script sucks.

Chances are you've made bad structural decisions about your movie because you haven't really been thinking creatively about how to craft your story through a structure, you just write it as to tick-off a list of plot points.

There are much deeper things to gather about structure than the quasi-statistical bullet point structure offered by writing gurus. But still these simple structures can get stuck in our head and actually limit the kinds of ideas we have about how to present our theme and story. There's only one way out of that trap, and that's to learn your way out.

Remember, structure just means:
  1. the arrangement of and relations between the parts or elements of something complex.

Any time you write a movie, it might be that you have some cool bits and pieces--a good character, a fun scene, a nifty line--but you're also hoping you can put them together effectively so the whole is greater than the sum of its parts. When you go for the tragic scene, you want to have already set up that the audience cares about the injured character. When you start your movie, you want to manage expectations so the audience knows what to expect, while leaving enough curiosity to follow.

Which movie bits need which movie bits to support them is the majority of the job as a writer, and it's a learning curve. The professional script has it down. The amateur script has bits in the wrong order, so it's a bit confusing or boring, or has bits that aren't necessary for the story, or bits that are missing.

Structure solves problems to make a movie more emotionally engaging, more entertaining, and more clearly about what it's about.

Friday, 18 October 2013

The Bizarre and Interesting Structure of Judd Apatow's 'Funny People'

Funny People is a Judd Aptow movie about two comedian 'friends' at opposite sides of the career ladder: one just starting out, and one who's peaked and has had as much success as one could have. I don't want to spoil the movie, so I'll try not to, but I will talk about how the movie bookends. If you think that'll spoil, don't continue.

Here's what interesting about this movie: It has a really weird structure, I'm not even sure if it works, but either way, I appreciate it trying something new.

But before getting into that, it's worth noting that this film really plays with some of your expectations. You might go in thinking it was a story about the underdog (the non-famous comedian) and his journey, and how this antagonistic mentor helps him while also creating hilarious situations. But the movie is actually darker than this. It's about comedy and it uses the language of comedy, but it isn't particularly a comedy itself. It's also not a sweet 'buddy movie'. Nor is it even a coming of age story about the young comedian. It's a dark story about the older comedian (played awesomely by Adam Sandler), and his dismal life and his inability to escape that dismal life because of how much he hates himself and acts like a jerk.

You might then have your expectations played with further as you're set up to think that X will be the challenge he rises to, which gets him out of his rut. "OK, no it's not," you then realise. "Y will be the challenge that he rises to that gets him out of his rut, then!" Again it isn't. It's seemingly a movie about a jerk, who you sense is underneath it all a really nice guy, but won't stop f**king himself over by being a jerk, who never gets past it....

...BUT for two tiny scenes at the beginning and the end of the movie, which bookend the film and reveal (as endings and beginnings so often do) what the film is really about. In the first he's a young comedian having what appears to be an incredibly fun time prank calling with his friends. At the end, he approaches the younger comedian with some jokes he's written for him.

Everything in between those two minutes, separated by nearly two hours, has nothing to do with his  dissatisfaction with comedy, or how he's let his love for the craft go, or how he wants to help the kid. It's about completely different problems in his life. But it happens that at the end of the movie, when you see him helping the young comedian, you realise what he needed all along was not any of the things he's spent the movie thinking he needs, he just needs to get back to where he was at the start of the movie when he himself was still young and loved making jokes with people.

It's very rare for a movie that would be about comedy and star Adam Sandler to be thematically so subtle, and play the theme so close to its chest with regards to the structure. I think ultimately all this contributes to why it doesn't work and people largely don't like the movie. But still, that's a very interesting, ballsy way for Aptow to go about getting the movie's closure.

I'm going to give it a break and say 7 out if 10 stars for trying something and being pretty enjoyable to watch.